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Sirrocans
A 10-page 5E-compatible character race supplement for giant-blooded desert nomads of the deep desert.
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Tobacco Road Games
Tobacco Road Games is the tabletop publishing workshop of RV Sawyer, shaped by 46 years behind the screen across fantasy, science fiction, horror, superheroes, pulp, westerns, survival play, and stranger roads besides.
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Tabletop roleplaying material published by Tobacco Road Games and available through the direct store.
Work in progress
What Tobacco Road Games is developing, where the work stands, and what is ready to examine.
Preview available
A 10-page 5E-compatible character race supplement for giant-blooded desert nomads of the deep desert.
Current stage: Public preview
View PreviewThe creative commitment
Tobacco Road Games doesn’t publish material simply because it can be produced.
Every rule must express an idea. Every mechanic must belong to the subject. Every paragraph must earn its place.
We research before we borrow. We question easy answers. We revise what feels hollow, test what remains uncertain, and refuse to mistake volume for value.
Our work may draw upon history, folklore, theatre, religion, genre, and lived human experience. Those subjects deserve more than decoration. They deserve curiosity, care, and respect.
We use every tool available to make better games, but no tool replaces judgment, responsibility, or authorship. Nothing leaves Tobacco Road Games merely because it is finished.
It leaves when it has heart, mind, and teeth.
That is what we owe the work.
That is what we owe its subject.
That is what we owe the people who invite it to their tables.
Built from the working side of the screen
RV Sawyer has spent decades running games across systems, genres, tones, and player temperaments. Tobacco Road Games grows out of that practical table experience, not from abstract advice written at a distance.
This is a working GM's bench, rules with scars, adventures with weather, monsters with motives, and tools that know the table is alive.
Three roads through the workshop
Tablecraft
GM advice, monster behavior, consequences, procedures, encounter tools, and practical guidance for tables where tension has to earn its keep.
Charactercraft
Player options, class and subclass material, character-facing rules, sheets, growth tools, and inspiration engines built for actual use.
Strange Roads
Adventures, systems, survival-minded play, folklore horror, science fiction grit, mythic forests, pulp danger, and stranger country besides.